The weather is beautiful, ducks are going outside ! Playing one of theese lovely birds, your objective is to be the first to cross the finish line!
However, don't be misstaken, it isn't going to be as simple as you think. Your way is full of traps and your concurrents won't hesitate to be nasty to you.
Who's going to be the smartest ?
At their turn, players throw the die to make their duck advance on the board.
Many squares have particular effects when landed on, or simply when jumped over without necessarily stopping at (see a non-exhaustive list of possible effects further down under "cards and feathers")
The winner of the game, after having done the number of boardrounds set at the beginning of the game, is the first player to cross the finish line of the race.
Cards and feathers
Additionally to the board and the die, each player also have cards. They can be played at their turn, before throwing the die, and offer many possibilities to make you progress further, or to put your opponents in trouble.
Most cards need a certain number of feathers in order to be played, but other can give some of them in exchange for little sacrifises. Thus feathers are more or less the money of the game.
All cards aren't played in the same way:
- Some apply only on yourself.
- Some others have to be played against your concurrents.
- Some others must be dropped on the square you currently are on. The next player to land on that square dig up the card and its effect then applies on him at that moment.
- Some others are automatically played when certain conditions are met and given that you have enough feathers to play them; depending on the cases, you may discard them manually or not.
- Finally, some cards, much more rare, can't be played directly and have a passive effect. They apply as long as you have them in your hand, maybe several times.
To play a card, you just need to select it in the menu above the throw the die option. The D key allows you to know what's the effect of your cards and how to play them.
You can only play one card per turn, and you can't drop a card where there's already another one.
Cards can have many effects. Here's a non-exhaustive list of possibilities:
- Advance or go back a certain number of squares
- Win or lose feathers
- Steal feathers and cards from other players
- Skip a certain number of turns
- Exchange cards with other players
- And many others, which you will for sure discover yourself!
When a duck arrive to a square where somewhere else is already present, a duel takes place between them. If a third duck arrive to that same square, there will be a duel between the second and the third; the fourth will have a duel with the third, and so on.
Duels are played with the die or in a mini-game, for example rock-paper-scissors. The winner of the duel steals a certain number of feathers from the loser, unless there's a draw, in which case nobody steals anything.
At the moment, the following kinds of duel exists:
- Dice duel: each player simply throw the die
- Rock-paper-scissors duel: each player choose a symbol rock, paper, scissors, well or bomb. Each symbol wins against two symbols and lose against the two others. If both choose the same symbol, that's a draw.
- Farmer duel: with the same principle as rock-paper-scissors, you can choose between the wolf, the goat and the cabbage; the wolf doesn't eat cabbage.
- Element duel: always with the rock-paper-scissors principle, each player choose an element of the chinese circle: metal, wood, earth, water, fire; here again, an element wins against two elements and lose against the two others.
When a duck lose all his feathers, he's getting cold, and become so frozen for a given number of turns.
The number of turns that the freeze lasts depends on the current position on the race. If the last player is generally frozen only for a single turn, the leader may be frozen up to 4 turns if he was quite far away from the last one.
Certain squares and cards have for effect to launch a quiz question. Answering correctly to the questions allow you to get additional feathers, that will be quite useful to you. Depending on the difficulty of the question, you can win from 2 up to 6 feathers.
Don't hesitate to play Quiz Party and submit questions! The variety of the database is important to keep an interesting game.
- D: description of the card's effects
- C: view your information
- S: view information for other players and the classement
- V: view the board
- T: who's turn it is?